Wolf Game

Appendix

Complete reference tables for all game values.


Treasures

ItemRarityBase Points
Broken JugCommon10 pts
Sheep SkullUncommon25 pts
Pocket WatchRare50 pts
Abstract EmeraldEpic100 pts
Top HatLegendary200 pts
A8 SkullMythic5,000 pts (6,000 if extracted < 5 min)

Treasure Score Values (for Leaderboard)

ItemRarityTreasure Score
Broken JugCommon1 pt
Sheep SkullUncommon2 pts
Pocket WatchRare3 pts
Abstract EmeraldEpic4 pts
Top HatLegendary5 pts
A8 SkullMythic10 pts

Food Items (Restore Energy)

ItemRarityEnergy Restored
PeanutCommon+10 Energy
LettuceCommon+15 Energy
CarrotUncommon+20 Energy
PlumRare+30 Energy
MilkEpic+40 Energy
SandwichLegendary+60 Energy

Trash Items (Sometimes Useful)

ItemRarityEnergy Restored
TrashNone0 Energy
Trash 2Common+5 Energy
Trash 3Common+10 Energy
Trash 4Uncommon+15 Energy
Trash 5Rare+25 Energy
Trash 6Epic+50 Energy

Jackpot Events

EventRarityPoints
Daily JackpotLegendary250 – 2,000 pts
Weekly JackpotMythic1,000 – 10,000 pts

Movement & Energy Costs

ActionCost
Starting Energy200
Move one tile1 energy
Break wall by hand10 energy
Break wall with Pickaxe0 energy
Use explosives0 energy

Trap Damage

ContactEnergy Drain
First contact3 energy
Second contact6 energy
Third+ contact9 energy

Continue System

ContinueEnergy Restored
1st continue+80 energy
2nd continue+60 energy
3rd continue+40 energy
4th continue+20 energy

Continue Cost: Credits equal to starting stake


Set Bonus

Complete SetsMultiplier
Per complete set+0.2x

Usable Items

ItemTypeDuration/Effect
BombSingle-UseBreaks 5×5 walls
DynamiteSingle-UseBreaks 3×3 walls
PickaxeSingle-UseBreaks wall for 0 energy
Extract CompassDuration1 hour — guides to nearest extraction
DetectorDuration1 hour — reveals 1 tile through walls
GogglesDuration1 hour — shows traps on visible tiles
HeadlampDuration1 hour — visibility 2 tiles out
Rubber SuitSessionFull trap immunity for session

Shop

PurchaseCost
3 random items5 credits

Credit Multipliers

Credits StakedScore Multiplier
11x
1010x
100100x
1,000 (max)1,000x