Wolf Game

Collecting & Looting Resources

On The Farm, Sheep can collect GRASS, STONE, WATER, and WOOD from any Land they choose. Wolves can loot their Collected Resources.


Starting Collection

To begin Collecting, Sheep must spend a one-time Energy cost. While Sheep Collect, they will continuously spend their Energy.

Collecting Costs

TypeAmount
One-time Energy Fee10
Daily Energy Fee2
WOOL25

Collection Rate Factors

The rate at which a Sheep will collect a Resource is primarily determined by:

FactorDescription
Resource Base RateThe rate of Resource production in the Community where the Sheep Collects
Other SheepThe more Sheep that Collect the same Resource in the same Community, the less available to each individually
TimeThe longer a Sheep Collects, the faster it will Collect

📊 See Resource Values for the Collecting Time Multiplier formula.


Collection Amount Factors

In addition to the rate of Collection, the amount of Resource that a Sheep will claim at the end of Collecting is determined by:

FactorDescription
Community Tax RateA certain amount of Collected Resources will be due to the Landowners in the Community
WeatherThe Weather on the day that a Sheep chooses to end Collecting or is Looted results in a multiplier on Resources collected
LootingIf Looted by a Wolf, Sheep receive only a fraction of Resources, dependent on the outcome of a micro game

Weather Multipliers

WeatherMultiplier
☀️ Sunny1.2x
☁️ Cloudy1.0x
🌧️ Rainy0.8x

Using Farmers During Collection

Collecting Sheep may choose to make use of Farmers , who provide three distinct capabilities:

CapabilityEffect
BoostingMultiply the Collection rate for a period of time
BumpingInstantly collect an additional amount of the Resource
ProtectingPublicly protect your Sheep from Wolves for a period of time

⚠️ While unlimited Farmers may be used during a single Collecting cycle, only one Farmer may be active at a time.


Wolf Looting

If a Collecting Sheep is not protected by a Farmer, a Wolf can Loot its Resources.

Looting Costs

Looting actions consume Energy and are subject to a 24-hour rolling window. There will be a progressive Energy cost within a 24-hour window.

Each loot performed within the same 24-hour period increases the Energy required:

Loot Number (within 24h)Energy Cost
1st25 Energy
2nd25 Energy
3rd30 Energy
4th30 Energy
5th30 Energy
6th35 Energy
7th+35 Energy

After the 24-hour reset, the Energy cost returns to the base level.

This system removes the rigid per-loot cooldown while still limiting excessive looting through increasing Energy requirements.


Looting Tiers

When a Wolf Loots a Sheep, the system checks the Wolf's Alpha level and Generation, then rolls against a probability table to determine the Loot Tier:

  • Tier 1: Wolf takes 25% of collected Resources
  • Tier 2: Wolf takes 50% of collected Resources
  • Tier 3: Wolf takes 75% of collected Resources
  • Tier 4: Wolf takes 100% of collected Resources

The remainder stays with the Sheep.

G0 Wolves

Tier 1 (25%)Tier 2 (50%)Tier 3 (75%)Tier 4 (100%)
A80%0%0%100%
A70%10%40%50%
A60%25%50%25%
A510%40%30%20%

G1 Wolves

Tier 1 (25%)Tier 2 (50%)Tier 3 (75%)Tier 4 (100%)
A80%0%10%90%
A70%20%40%40%
A65%30%45%20%
A515%40%35%10%

G2 Wolves

Tier 1 (25%)Tier 2 (50%)Tier 3 (75%)Tier 4 (100%)
A735%40%15%10%
A645%35%15%5%
A560%25%10%5%

A history of each Sheep and Wolf's Loot results is available to all.


Game History

A history of each Sheep and Wolf's results in previously played Looting Games is available to all.

Use this information to inform your strategy!