Community Leaderboard
The Valley leaderboard ranks all 100 Farm Communities, not individual players. Each community accrues economic points from member activity during the week. At week's end, communities are ranked by those points.
Only economic activity scores. The prize is next week's resource yields — not WOOL. Gen 0 currently has no extra scoring multiplier (1×).
How Scoring Works
Points are awarded (or deducted) when the action completes, except silo contribution and existing-building points, which are awarded at the end of the week.
| Action | Points gained | Points lost | When |
|---|---|---|---|
| Building and upgrading | Level 1 (+50), 2 (+100), 3 (+200), 4 (+300), 5 (+400), 6 (+500), 7 (+600) | — | When the upgrade completes |
| G2 breeding / stealing | Breeding +250 | Stealing −400 | At birth / when stolen |
| Jug purchase | Bathhouse level × 2 | — | When the jug is sold |
| Harvest / looting | Sheep energy spent = points gained | Wolf energy spent = points lost | At harvest, using total Sheep energy cost |
| Silo contributions | By silo level: 1 (+0), 2 (+15), 3 (+30), 4 (+45) | Level lost: L1 (0), L2 (−20), L3 (−40), L4 (−60) | End of week for contributions; on destruction for losses |
Wolves can deduct points from a community's leaderboard score. Looting subtracts 1 point per Wolf energy spent. Stealing a G2 deducts 400. Destroying a silo level deducts points as above. Wolves can also plunder a community's standing; plundered points are destroyed and are not added to the wolf's community. If Wolf attacks outstrip positive actions, a community's score can go negative.
Existing Buildings (Weekly)
Developed communities keep scoring after one-time build and upgrade points are spent. Each existing building awards passive points every week based on its level:
| Building level | Points / week (each building) |
|---|---|
| L1–L3 | 20 |
| L4–L6 | 40 |
| L7 | 80 |
Scoring Examples
Upgrade: Completing a Level 3 upgrade awards +200 points.
Jugs: Selling a Level 3 jug awards 6 points (level × 2).
Harvest / loot: A Sheep that spent 40 energy collecting awards +40 at harvest. A Wolf that spent 30 energy looting that community deducts 30.
Silos: A community with silos at levels 2, 4, 4, and 1 earns 15 + 45 + 45 + 0 = 105 contribution points at the end of the week.
Existing buildings: Three Level 7 buildings earn 3 × 80 = 240 passive points that week.
G2: A breeding birth awards +250. A stolen G2 deducts 400.
Negative score: If Wolves loot 200 energy worth of points and the community only earned 150 from other actions, the community sits at −50.
Weekly Rewards
Rank is calculated from economic points at the end of each week. That rank sets a resource-yield boost for the following 7 days:
| Rank | Next-week yield |
|---|---|
| 1–5 | +30% |
| 6–10 | +20% |
| 11–20 | +10% |
| 21–100 | No change |
High-ranking communities also take a point handicap:
| Rank | Handicap |
|---|---|
| 1–5 | −200 |
| 6–10 | −150 |
| 11–20 | −100 |
WOOL is not awarded from this leaderboard.
Action Multipliers
The individual leaderboard scores each action as base points × multiplier. Base values are unchanged. These multipliers do not change the flat community awards above.
| Action | Multiplier |
|---|---|
| Sabotage | 5 |
| Structure upgrade | 2 (Level 1), 2.5 (Levels 2–3), 3 (Level 4 and above) |
| Sheep breeding | 4 |
| Silo investment | 4 |
| Sheep recharge | 0.3 × Energy |
| Wolf recharge | 0.3 × Energy |
| Gathering | 2.5 |
| Sheep burn | 2 |
| Looting | 2 |
| Stealing | 2 |
| Wolf burn | 1 |
| Wolf breeding | 1 |
| Tax claims | Not scored |
| Farmer use | Not scored |
Sabotage is the highest wolf multiplier. Looting and stealing both sit at 2, at or below gathering (2.5). Tax claims and Farmer use do not score.
Recharge example: A Sheep that spends 100 Energy recharging scores 30 points (100 × 0.3). A Wolf that spends the same Energy scores the same 30.