Wolf Book

Community Leaderboard

The Valley leaderboard ranks all 100 Farm Communities, not individual players. Each community accrues economic points from member activity during the week. At week's end, communities are ranked by those points.

Only economic activity scores. The prize is next week's resource yields — not WOOL. Gen 0 currently has no extra scoring multiplier (1×).


How Scoring Works

Points are awarded (or deducted) when the action completes, except silo contribution and existing-building points, which are awarded at the end of the week.

ActionPoints gainedPoints lostWhen
Building and upgradingLevel 1 (+50), 2 (+100), 3 (+200), 4 (+300), 5 (+400), 6 (+500), 7 (+600)—When the upgrade completes
G2 breeding / stealingBreeding +250Stealing −400At birth / when stolen
Jug purchaseBathhouse level × 2—When the jug is sold
Harvest / lootingSheep energy spent = points gainedWolf energy spent = points lostAt harvest, using total Sheep energy cost
Silo contributionsBy silo level: 1 (+0), 2 (+15), 3 (+30), 4 (+45)Level lost: L1 (0), L2 (−20), L3 (−40), L4 (−60)End of week for contributions; on destruction for losses

Wolves can deduct points from a community's leaderboard score. Looting subtracts 1 point per Wolf energy spent. Stealing a G2 deducts 400. Destroying a silo level deducts points as above. Wolves can also plunder a community's standing; plundered points are destroyed and are not added to the wolf's community. If Wolf attacks outstrip positive actions, a community's score can go negative.


Existing Buildings (Weekly)

Developed communities keep scoring after one-time build and upgrade points are spent. Each existing building awards passive points every week based on its level:

Building levelPoints / week (each building)
L1–L320
L4–L640
L780

Scoring Examples

Upgrade: Completing a Level 3 upgrade awards +200 points.

Jugs: Selling a Level 3 jug awards 6 points (level × 2).

Harvest / loot: A Sheep that spent 40 energy collecting awards +40 at harvest. A Wolf that spent 30 energy looting that community deducts 30.

Silos: A community with silos at levels 2, 4, 4, and 1 earns 15 + 45 + 45 + 0 = 105 contribution points at the end of the week.

Existing buildings: Three Level 7 buildings earn 3 × 80 = 240 passive points that week.

G2: A breeding birth awards +250. A stolen G2 deducts 400.

Negative score: If Wolves loot 200 energy worth of points and the community only earned 150 from other actions, the community sits at −50.


Weekly Rewards

Rank is calculated from economic points at the end of each week. That rank sets a resource-yield boost for the following 7 days:

RankNext-week yield
1–5+30%
6–10+20%
11–20+10%
21–100No change

High-ranking communities also take a point handicap:

RankHandicap
1–5−200
6–10−150
11–20−100

WOOL is not awarded from this leaderboard.


Action Multipliers

The individual leaderboard scores each action as base points × multiplier. Base values are unchanged. These multipliers do not change the flat community awards above.

ActionMultiplier
Sabotage5
Structure upgrade2 (Level 1), 2.5 (Levels 2–3), 3 (Level 4 and above)
Sheep breeding4
Silo investment4
Sheep recharge0.3 × Energy
Wolf recharge0.3 × Energy
Gathering2.5
Sheep burn2
Looting2
Stealing2
Wolf burn1
Wolf breeding1
Tax claimsNot scored
Farmer useNot scored

Sabotage is the highest wolf multiplier. Looting and stealing both sit at 2, at or below gathering (2.5). Tax claims and Farmer use do not score.

Recharge example: A Sheep that spends 100 Energy recharging scores 30 points (100 × 0.3). A Wolf that spends the same Energy scores the same 30.