Combat Values
Reference tables for sabotage, defense, and weather effects.
Sabotaging Costs & Effects
Light Sabotage
| Alpha Score | WOOL Burn | Energy Cost | Effect* |
|---|---|---|---|
| A5 (Omega) | 200 | 15 | 140 |
| A6 (Delta) | 200 | 15 | 154 |
| A7 (Beta) | 200 | 15 | 168 |
| A8 (Alpha) | 200 | 15 | 210 |
Aggressive Sabotage
| Alpha Score | WOOL Burn | Energy Cost | Effect* |
|---|---|---|---|
| A5 (Omega) | 200 | 25 | 320 |
| A6 (Delta) | 200 | 25 | 352 |
| A7 (Beta) | 200 | 25 | 384 |
| A8 (Alpha) | 200 | 25 | 480 |
* Effect represents the amount subtracted from the chosen Community Silo.
Defense Multipliers
Defense Level affects Energy costs for Wolf actions (Sabotaging, Looting, and Stealing).
| Defense Level | Energy Cost Multiplier |
|---|---|
| 1 | 1.00x |
| 2 | 1.05x |
| 3 | 1.10x |
| 4 | 1.15x |
Weather Effects
| Weather | Collecting Claim Multiplier | Looting Game Played |
|---|---|---|
| ☀️ Sunny | 1.2x | Sheep's Dilemma Game |
| ☁️ Cloudy | 1.0x | Wolf's Gambit Game |
| 🌧️ Rainy | 0.8x | Wolf's Gambit Game |
💡 Remember:
- The weather when you start collecting determines which game is played if looted
- The weather when you end collecting (or are looted) determines your resource multiplier