Combat Values
Reference tables for sabotage, defense, and weather effects.
Sabotaging Costs & Effects
Sabotage is aggressive only. Damage is removed from the chosen Community Silo and burns the resources already contributed to that silo, in proportion to the mix invested there.
| Alpha Score | WOOL Burn | Energy Cost | Effect* |
|---|---|---|---|
| A5 (Omega) | 200 | 25 | 320 |
| A6 (Delta) | 200 | 25 | 352 |
| A7 (Beta) | 200 | 25 | 384 |
| A8 (Alpha) | 200 | 25 | 480 |
* Effect is the amount removed from the chosen Community Silo. That amount burns contributed resources in proportion to what the community has invested in that silo.
Defense Multipliers
Defense Level affects Energy costs for Wolf actions (Sabotaging, Looting, and Stealing).
| Defense Level | Energy Cost Multiplier |
|---|---|
| 1 | 1.00x |
| 2 | 1.05x |
| 3 | 1.10x |
| 4 | 1.15x |
Weather Effects
| Weather | Collecting Claim Multiplier |
|---|---|
| ☀️ Sunny | 1.2x |
| ☁️ Cloudy | 1.0x |
| 🌧️ Rainy | 0.8x |
<!-- Wolf looting mini games are not currently in the game. | Weather | Collecting Claim Multiplier | Looting Game Played | | --------- | --------------------------- | -------------------- | | ☀️ Sunny | 1.2x | Sheep's Dilemma Game | | ☁️ Cloudy | 1.0x | Wolf's Gambit Game | | 🌧️ Rainy | 0.8x | Wolf's Gambit Game | > 💡 **Remember:** > > * The weather when you **start** collecting determines which game is played if looted > * The weather when you **end** collecting (or are looted) determines your resource multiplier -->💡 Remember: The weather when you end collecting (or are looted) determines your resource multiplier.