Wolf Book

Combat Values

Reference tables for sabotage, defense, and weather effects.


Sabotaging Costs & Effects

Sabotage is aggressive only. Damage is removed from the chosen Community Silo and burns the resources already contributed to that silo, in proportion to the mix invested there.

Alpha ScoreWOOL BurnEnergy CostEffect*
A5 (Omega)20025320
A6 (Delta)20025352
A7 (Beta)20025384
A8 (Alpha)20025480

* Effect is the amount removed from the chosen Community Silo. That amount burns contributed resources in proportion to what the community has invested in that silo.


Defense Multipliers

Defense Level affects Energy costs for Wolf actions (Sabotaging, Looting, and Stealing).

Defense LevelEnergy Cost Multiplier
11.00x
21.05x
31.10x
41.15x

Weather Effects

WeatherCollecting Claim Multiplier
☀️ Sunny1.2x
☁️ Cloudy1.0x
🌧️ Rainy0.8x

💡 Remember: The weather when you end collecting (or are looted) determines your resource multiplier.

<!-- Wolf looting mini games are not currently in the game. | Weather | Collecting Claim Multiplier | Looting Game Played | | --------- | --------------------------- | -------------------- | | ☀️ Sunny | 1.2x | Sheep's Dilemma Game | | ☁️ Cloudy | 1.0x | Wolf's Gambit Game | | 🌧️ Rainy | 0.8x | Wolf's Gambit Game | > 💡 **Remember:** > > * The weather when you **start** collecting determines which game is played if looted > * The weather when you **end** collecting (or are looted) determines your resource multiplier -->