Wolf Game

Game Theory Tables

Reference tables for Looting Game payoff matrices and formulas.


Sheep's Dilemma Game

In this game, both the Sheep and Wolf choose to either Share or be Greedy. The payoffs depend on both players' choices.

How to Read the Tables

  • Rows = Sheep's choice
  • Columns = Wolf's choice
  • Left value = Wolf's percentage
  • Right value = Sheep's percentage

Omega Wolf (A5) Payoff Matrix

Wolf: ShareWolf: Greed
Sheep: ShareWolf: 60% / Sheep: 40%Wolf: 25% / Sheep: 75%
Sheep: GreedWolf: 90% / Sheep: 10%Wolf: 35% / Sheep: 15%

Delta Wolf (A6) Payoff Matrix

Wolf: ShareWolf: Greed
Sheep: ShareWolf: 65% / Sheep: 35%Wolf: 30% / Sheep: 70%
Sheep: GreedWolf: 90% / Sheep: 10%Wolf: 40% / Sheep: 15%

Beta Wolf (A7) Payoff Matrix

Wolf: ShareWolf: Greed
Sheep: ShareWolf: 70% / Sheep: 30%Wolf: 35% / Sheep: 65%
Sheep: GreedWolf: 95% / Sheep: 5%Wolf: 45% / Sheep: 15%

Alpha Wolf (A8) Payoff Matrix

Wolf: ShareWolf: Greed
Sheep: ShareWolf: 75% / Sheep: 25%Wolf: 40% / Sheep: 60%
Sheep: GreedWolf: 100% / Sheep: 0%Wolf: 50% / Sheep: 15%

Wolf's Gambit Game

Both players choose a number from 1-9. Their numbers are added together.

Success (Sum ≤ 10)

Each player receives a percentage equal to their contribution.

Example: Sheep picks 3, Wolf picks 6 = Sum of 9

  • Sheep gets: 3/9 = 33.3%
  • Wolf gets: 6/9 = 66.7%

Bust (Sum > 10)

  • Sheep receives: 0%
  • Wolf receives: A percentage based on their Alpha Score (see below)
  • Remainder is: Burned

Wolf's Share During Bust

Alpha ScoreWolf's Share
A5 (Omega)20%
A6 (Delta)22.5%
A7 (Beta)25%
A8 (Alpha)30%

💡 Example: If A7 Wolf causes a Bust, Wolf gets 25%, Sheep gets 0%, and 75% is burned.


Game Defaults

If a player does not complete their turn in time:

GameDefault Choice
Sheep's DilemmaWolf defaults to Share
Wolf's GambitWolf defaults to 5

WOOL Distribution

All WOOL spent in-game (not going to Structure owners):

DestinationPercentage
Community Rewards / Peak95%
Burned5%

⚠️ WOOL fees set by Landowners are excluded — those fees are 100% theirs.